powered by CADENAS

Social Share


Hex map (7460 views - Game & Play & Gamification)

A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Go to Article

Explanation by Hotspot Model



Hex map

Hex map

Hex map

Licensed under GNU General Public License (Wesnoth).

A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size.

Advantages and disadvantages

The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each and every pair of adjacent hex cells (or hex) is the same. By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is greater than the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the measurement of movement is a factor. The other advantage is the fact that neighbouring cells always share edges; there are no two cells with contact at only a point.

One disadvantage of a hex map is that hexes have adjacent cells in only six directions instead of eight, as in a square grid map. Commonly, cells will form continuous straight lines "up" and "down", or "north" and "south", in which case the other four adjacent cells lie "north-west", "north-east", "south-west" and "south-east". As a result, no hex cell has an adjacent hex cell lying directly east or west of it, making movement in a straight line east or west impossible. Instead, paths in these directions, and any other path that does not bisect one of the six cell edges, will "zig-zag"; since no two directions are orthogonal, it is impossible to move forward in one direction without moving backwards slightly in the other.

A hexagonal chess board, showing the three-colour system and the diagonal moves of a bishop.
POV-Ray render mimicking Fallout's trimetric projection and hexagonal grid.

Games that traditionally use the four cardinal directions, or otherwise suit a square grid, may adapt to a hex grid in different ways. For example, hexagonal chess replaces the four directions of orthogonal movement (along ranks and files) with the six directions to adjacent cells, through cell edges. The four directions of diagonal movement are likewise replaced with the six directions that lie through vertices of the cell; these "diagonal" movements travel along the edge between a pair of adjacent cells before arriving at another cell. A three-colour grid aids in visualising this movement, since it preserves the traditional chessboard's property that pieces moving diagonally land only on cells of the same colour.


The hex map has been a favourite for game designers since 1961, when Charles S. Roberts of the Avalon Hill game company published the second edition of Gettysburg with a hex map. The hex grid is a distinguishing feature of the games from many wargame publishers, and a few other games (such as The Settlers of Catan).

The hex map has also been popular for role-playing game wilderness maps. They were used in the Dungeons & Dragons boxed sets of the 1980s and related TSR products. GDW also used a hex grid map in mapping space for their science-fiction RPG Traveller.

A few abstract games are played on a hex grid, such as the six games of the GIPF series as well as Hex and the television game show based on it, Blockbusters. Chinese Checkers is played on a hex grid and several variants of chess have also been invented for a hex board.

Early examples of strategy video games that use hex maps include 1983's Nobunaga's Ambition,[1] 1989's Military Madness (the first entry in the Nectaris series),[2] and 1991's Master of Monsters.[3] The first Civilization had a hex map version during development, but designers decided against it because "the world was not ready ... it was too freaky"[4]. While the first four iterations of the popular Civilization computer game franchise used square maps, Civilization V and Civilization VI use hexagonal maps. Other games that uses hex maps are The Battle for Wesnoth, Dragon Age Journeys, Heroes of Might and Magic III, and Forge of Empires.

See also

Ace액션 게임종말물Arcade cabinet아케이드 게임증강현실아바타보행기백개먼밸런스 바이크Baoding balls브로드소드Battle royale gameBattleMech배틀테크비숍 (체스)카드카운팅카드 게임회전목마카지노카탄의 개척자대국 시계커넥트포다트주사위Dollhouse도미노Edge sortingFidget spinnerFirst-person (gaming)1인칭 슈팅 게임Fortnite게임Game boy게임 컨트롤러게임 엔진게임패드포켓몬스터의 게임플레이게이머Gaming houseGaming keypad구글 카드보드Halo 3: ODSTHouse of mirrorsImmersive technologyJob Simulator조이스틱킹 (체스)나이트 (체스)Lego DuploLego minifigureLightning McQueenList of magical weaponsList of most-played video games by player count매직 더 개더링대규모 다중 사용자 온라인 롤플레잉 게임마트료시카메트로 2033메트로 2033 (비디오 게임)미니카Miniature model (gaming)Miniature wargaming모노폴리 (보드 게임)Monopoly video games다인용 비디오 게임종이접기오리지널 비디오 애니메이션폰 (체스)핀볼플레이어 캐릭터Player versus player배틀그라운드 (비디오 게임)놀이터포켓몬스터포커포탈 (비디오 게임)퍼즐퀸 (체스)철도모형수수께끼Rocking horse룩 (체스)루빅스 큐브슈팅 게임슬롯 머신스누커소마 큐브Spinning coneSquishiesStress ball슈퍼 마리오서바이벌 호러테이블 게임칠교놀이테디 베어테트리스하노이의 탑장난감블록 (장난감)Toy trainTransformers Decepticons비디오 게임 콘솔가상 세계전쟁 게임워해머 40,000Wooden toy train월드 오브 워크래프트전투요정 유키카제

This article uses material from the Wikipedia article "", which is released under the Creative Commons Attribution-Share-Alike License 3.0. There is a list of all authors in Wikipedia

Game & Play & Gamification

3d,model,playground,board games,computer,strategy,thinktank